TEST DRIVE
Aug. 18th, 2015 06:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When you make your top-level comments below, make sure to include your character name and canon in the title field, and indicate to other players which prompts you would be interested in. The more information the better - in fact, the best thing would be to write a starter for at least some of the prompts you're interested in!
PROMPTS
(1) ARRIVAL. So you've just been shipped in after several weeks of corporate training, which was as dull as it was intense. As you step off the Dimensional Transporter's platform, you see someone standing there, holding a sign with your name written on it. Whoever this person is (ideally an officer from your division, but if they're unavailable it could be anyone), they've been tasked with showing you around the Platform and getting you settled over the next few days before you start work.
(2) DAILY DUTIES. Not everybody can go to the planet's surface and engage in thrilling heroics. Someone has to stay home and do the gruntwork - and today, that's you. Here are some examples of what you might get up to:
- Engineering: At best, you might be drawing up plans for the new mining camp, at worst you might be spending all day poring over a set of complex equations to figure out if one of your ideas will actually work without maiming anyone. Or, worse still: paperwork.
- Science & Research: The Platform's labs have to be staffed at all times, ready to receive and start analysis on any new artifact recovered from the surface. If you're lucky, the away teams brought you back something nifty to try and crack. If you're unlucky, you might be stuck typing up lab reports.
- Logistics: Like it or not, there always seems to be something for you to do, whether it's serving lunch, fixing various breakdowns in the Platform's systems, or unclogging toilets. But hey, if danger's what you crave, I hear it's time to run a basic maintenance cycle on the Dimensional Transporter. That's always a good story to tell your grandkids.
- Security: Security sounds like an exciting job, but in reality it mostly involves standing or sitting around important pieces of equipment and telling people not to touch. Likewise, having the keys to the armory may seem like a great deal, but having to tell a bunch of other yahoos that no, they don't need that plasma rifle for their assignment gets old fast.
- Medical: There can't be a terrible plague to cure every day. Mostly, your daily duties will involve treating minor injuries, performing physicals, and certifying new plant and animal life as safe for human consumption.
- Piloting: Most of the time, pilots spend their duty shifts ferrying personnel and cargo between the Platform and the ground beneath it...and that's if they drew the long straw. If they're unlucky, they might be stuck performing engine tuneups and paint jobs on the Platform's vehicle fleet.
(3) AWAY TEAM. Training can only do so much on a planet full of surprises - and let's not forget about good old Murphy's Law either.
- Engineering: You've been given the enviable job of implementing the plans for the mine site. Maybe you're operating heavy equipment, or deploying pre-fab buildings, or maybe you're trying to figure out how to move a dangerous lava flow without burning yourself to death.
- Science & Research: How do you feel about Tomb Raiding? Care to be the next Charles Darwin? Because that's what you're doing on the planet: uncovering new artifacts, capturing samples of local wildlife, trying to interpret messages in never-before-seen alien languages.
- Logistics: Someone's got to do the grunt work of moving equipment and supplies around, and they need boots on the ground to explore the surrounding areas. That's you. Have fun!
- Security: If you're lucky, you might just be playing heavily-armed escort to scientists and explorers. If you're unlucky, well, you might get to use those guns on some locals - huge monsters, swarming insects, alien raiding parties.
- Medical: A new world, a whole new set of maladies to cope with. Of course, there'll be your standard injuries - lacerations, fractures, dismemberments, etc. - but sometimes, you'll have to cope with a mysterious illness which turns its victims blue, or which starts dissolving them from the inside out. Better be quick on your feet!
- Piloting: Bombing runs on heavily fortified targets may be the order of the day. Or, perhaps, serving as long-range transportation in a ground vehicle. Whenever someone needs to get somewhere in a hurry, or rain death on them from above, you're the one they turn to.
(4) RECREATION. All work and no play makes Jack a dull boy. Nobody's on duty all the time: you've got downtime to work with. Maybe you fancy lifting some weights, or playing a game of cards in the recreation lounge. Word is, someone's rigged up an impromptu basketball court in Cargo Bay 3A, and pickup games are common. Or maybe you would simply prefer to read a book. Whatever you want to do, you better do it now: you're back on duty in twelve hours.
(5) RED ALERT. Something has gone really wrong. The mining operation is in jeopardy - hell, the Platform itself may be in danger! How do you deal with this? Feel free to make up whatever sort of bizarre alien threat you want for this prompt.
(6) CHOOSE YOUR OWN ADVENTURE. Don't see anything in the above prompts which catches your attention? Feel free to write your own!